Sunday, October 19, 2014

Reflection

Self-directed learning is a skill highly desired by teachers, but rarely instituted. Self- directed learning helps teachers determine how students learn best. Self-directed learning is, “any increase in knowledge, skill, accomplishment, or personal development that an individual selects and brings about by his or her own efforts using any method in any circumstance at any time” (Cennamo, Ross, and Ertmer, 2009, p. 2). As teachers go about developing lessons implementing self-directed learning, a GAME plan is often needed to organize and develop thinking. Laureate Education (2009) recommends setting goals, taking actions to meet the goals, monitoring progress of the goals, and finally evaluating effectivess and extent of learning. As students are exposed to the unlimited access of the technological world, there is a wide variety of resources to help students progress to becoming self-directed.

I constructed my own GAME plan:
Goals: I will learn and implement digital-age technologies. I will develop and execute strategies that include the needs of all learners with the use of technological tools.
Action: The iPad, Virtual Field Trips, visualization tools, concept maps, blogs, electronic books, graphic organizers, and digital presentation tools will be used to support and engage all learners in the classroom. Strategies for authentic instruction will be used: Inquiry/Discovery Method, Problem-Based Learning, Inductive Method, Role-Play, and Simulation.
Monitoring: I will monitor progress by considering behaviors of my students. Are students responding positively to the new technologies? Are they confused? Reflections will be noted as progress is made. Do I need to modify my game plan? Formative assessments will be conducted to help answer these questions.
Evaluation and Extension: Did all students meet the learning goals? If not, why? Is there a particular topic that needs to be re-visited? What could I do differently to improve my instruction in the future?

The iPad was of particular importance to my success of the GAME plan. The specific student I had in mind with the plan learned best through verbal and visual stimulation. An app on the iPad, called Proloquo, was easily customized for my student to help him throughout his day. The iPad became a friend to him where he could communicate and revisit certain feelings, actions, and activities throughout the day.

I learned several things in the process of executing the GAME plan with my student. First and foremost, I realized I am creating authentic learning environments to develop critical and creative thinking skills while teaching standards (Laureate Education, 2009). I had to be creative with this child and recognize his desire for technology. I also learned that I need to have an understanding of where kids are going to help them succeed in the future. Students need all kids of skills including “critical thinking and problem-solving, teamwork and collaboration, ethics and responsibility, and global awareness” (Prensky, 2008, p. 6). My student got practice with all of these skills and standards. Assessment was not held in a formative or summative format, but in a more informal way like observations. I will continue this GAME plan in the state it is now, slowly weaning the student off of it as he learns he doesn’t need it to be successful. Initially, I was using the iPad at every transition and activity throughout the day. As he is learning and growing in the classroom, he only needs it a couple times as day.

Integrating technology in the classroom requires knowledge, confidence, beliefs about teaching and learning, and a supportive culture (Laureate Education, 2009). Authentic instruction and experiences include learner autonomy, active learning, holistic activities, complex activities, and challenging activities. As a teacher, I should be “asking thought-provoking questions and providing opportunities for students to construct their own understandings and to be accountable for their own learning (Cennamo et al, 2009, p. 40). Often times I am leery about relieving control over to students. With the process of implementing the problem-based lesson, social networking lesson, and storytelling lessons I was able to realize how independent students must become in order to be successful in the future. The student performance profiles (Cennamo et al) illustrate how they should be engaging, collaborating, producing, finding, evaluating, exploring, demonstrating, and independently applying technological skills in the classroom (2009, p.8). I plan on furthering my execution of these types of lessons for my students.

References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Promoting self-directed learning with technology. Baltimore, MD: Author.

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Promoting creative thinking with technology. Baltimore, MD: Author.

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Enriching content area learning experiences with technology, part 1. Baltimore, MD: Author.


Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45. Retrieved from the Academic Search Complete database.

Wednesday, September 24, 2014

Monitoring the GAME Plan

I will monitor progress by considering behaviors of my students. Are students responding positively to the new technologies? Are they confused?

I am definitely finding and executing the resources provided to me. The Proloque app is proving to be an excellent resource. Our Special Education Department downloaded it on my iPad and I have been customizing it for one of my students. The Special Education teacher and I have been in close correspondence about the best strategies for this child. The student is in need of a visual aid as the day progresses because of the routine schedule he so desperately craves.

There are some Social/Emotional Standards I am hoping the specific student will have success with as he moves to Kindergarten:
S.E.PK.4- Interact and develop positive relationships with significant adults
S.E.PK.7- Develop friendship skills (help, share, take turns, give compliments) with increasing ease and comfort to sustain interaction by cooperating, helping, and suggesting new ideas for play.
S.E.PK.9- Express feelings, needs, opinions, and desires in a way which is appropriate to the situation.  
S.E.PK.13- Engage easily in routine activities.

My student is responding positively to the iPad app. He is slowly learning the routine of a normal day in Pre-K. Speaking quietly, sharing, sitting down, playground rules, cleaning up, and nap time are all things he is learning as he is exposed to school for the first time. The student is constantly yelling so I revert back to the app so he can see and hear “I can talk quietly.” I push the button, then he pushes the button. He automatically becomes quiet. Also, before we go to the playground he pushes a few buttons (I do not throw rocks, I will keep my hands to myself, I will share) that he remembers. The iPad has become a friend to him where he can communicate and revisit certain feelings, actions, and activities throughout the day. Consistency of using the application is imperative for the child to have success with the standards.

This week we have been talking about assessment. Although in my original posting I noted that formative assessments would be given to see progress I now acknowledge that formative assessments may not measure the standards I have for my student. I feel checklists “are a simple way to score the observation or demonstration of a skill” (Cennamo, Ross, and Ertmer, 2009, p. 154). I am prepared to use this form of assessment when the time comes.

References:


Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, September 17, 2014

Carrying out the Game Plan

My GOAL for my GAME plan is: I will learn and implement digital-age technologies. I will develop and execute strategies that include the needs of all learners with the use of technological tools.

Special needs students can often leave teachers perplexed as to the best kinds of instruction and procedures in the classroom. The Special Education teacher in my school has been in close communication with me about the best practices for special needs students in my class. With my goal, I will deliberately use the iPad to assist me in carrying out the happenings of the day with my student. The student in mind for this technology is very connected to visual and verbal cues. It is important for me to reach all learners, and with a particular application I feel I can accomplish this.

There is an app on the iPad called Proloquo that is a visual and verbal schedule for autistic students. It shows places, people, things, and feelings. You can customize the app including buttons pertaining to a particular child. With the help of the Special Education teacher, I hope to customize this program to assist in behavioral and instructional use during the school day. Learning the software is not easy and will take time.

I have the app downloaded onto my iPad and am already programming buttons to particular situations my student is having difficulty with. The particular learning strategy it covers is the Inquiry/Discovery Method because student’s are mentally stimulated with questions, and they have to think critically. I am looking forward to trying it out. The additional information I will need will come at a later time when I see the practicality and effectiveness of the iPad program.


Wednesday, September 10, 2014

GAME Plan

NETS-T help teachers look at what skills are currently being demonstrated and what skills still need to be learned. Here is a link to the National Educational Technology Standards and Performance Indicators for Teachers: http://images.apple.com/education/docs/Apple-ISTE-NETS-Teachers.pdf
Facilitating and Inspiring Student Learning and Creativity is a standard I feel proficient in. I work hard in engaging students using digital tools I am familiar with. Implementing collaborative activities and tools is vital in the makeup of my classroom. Learning through play is the backbone of Pre-Kindergarten. Bringing out student’s creativity is simple if teachers look at standards, real-world experiences, and digital tools.
A standard I feel could use some improvement in would be: Model Digital-Age Work and Learning. Although I incorporate many digital tools in my day-to-day teaching, I would like to master the communication of information and ideas to peers and the community using media tools. New technologies are emerging daily, and student’s learning is rapidly changing. Therefore, to be effective, teachers must use a wide-variety of resources to accommodate to student learning styles.
Design and Develop Digital-Age Learning Experiences and Assessments is another standard in which I would like to develop more in. In particular, the topic of addressing students’ diverse needs/learning styles is a difficult one. Having students with special needs/learning styles in my room this year has challenged me to carefully examine my goals, actions, and my evaluation of lessons.
I have created a GAME plan in which I have set goals for the development of these two standards.
§  Goals: I will learn and implement digital-age technologies. I will develop and execute strategies that include the needs of all learners with the use of technological tools.
§  Action: The iPad, Virtual Field Trips, visualization tools, concept maps, blogs, electronic books, graphic organizers, and digital presentation tools will be used to support and engage all learners in the classroom. Strategies for authentic instruction will be used: Inquiry/Discovery Method, Problem-Based Learning, Inductive Method, Role-Play, and Simulation.
§  Monitoring: I will monitor progress by considering behaviors of my students. Are students responding positively to the new technologies? Are they confused? Reflections will be noted as progress is made. Do I need to modify my game plan? Formative assessments will be conducted to help answer these questions.

§  Evaluation and Extension: Did all students meet the learning goals? If not, why? Is there a particular topic that needs to be re-visited? What could I do differently to improve my instruction in the future?

Sunday, April 20, 2014

Reflection

Eight weeks have come and passed, and I can positively say they were life changing. Reflecting on my theory of learning developed eight weeks ago, I feel I have advanced as a teacher. I stated in my initial learning theory paper: “Theories can help educators construct their own conclusions about how students learn, develop those characteristics, then implement them in their own classrooms.” I still hold this initiative true today, but on a more intense level. Nine different strategies really focused my attention in the course, and therefore, I would add these strategies to my personal theory of learning. Pitler, Hubbel, and Kuhn (2012) emphasize using these strategies with the use of technology:
  • Setting Objectives and Providing Feedback
  • Reinforcing Effort and Providing Recognition
  • Cooperative learning
  • Cues, Questions, and Advance Organizers
  • Nonlinguistic Representations
  • Summarizing and Note Taking
  • Assigning Homework and Providing Practice
  •  Identifying Similarities and Differences
  • Generating and Testing Hypothesis

One adjustment I would make in regard to teaching practices would be allowing more student-centered learning in the classroom. There is a difference when it comes to instructional tools and learning tools. Laureate Education (2011) illustrates that students use technology as active learners with the use of learning tools. Technology has to be transparent, and teachers need to release control of technology to students. As a result, students will be responsible for their learning and more active participants in the classroom. I have learned how my students crave to take control of tools they use in the classroom. During a recent interactive lesson, my Pre-K students were elated to be given the keyboard to type words. Little did I know that handing over control was not that difficult and played a vital role in learning.

One tool I would like to use on a frequent basis is virtual field trips. According to Laureate Education (2011), virtual field trips create rich experiences that children otherwise would not be able to experience. Virtual field trips allow for students to witness history, be engaged, and use critical thinking. All the theories talked about in the course align with this particular learning tool. Voicethreads (https://voicethread.com) are another tool I would like to use on a frequent basis. A voicethread is “an online media album that can hold many types of media (images, documents, and videos) and allows people to comment on the media by voice, text, audio files, or videos” (Pilter et al., 2012, p. 47). Both of these tools are 21st century educational tools, and will assist in enhancing my classroom with the use of collaboration and technology.  

I have the blessing of magnifying my classroom with the use of a varied amount of technology. I have 7 iPads, 2 computers, and a Smart Board for students to use freely in day-to-day interactions. Some of my students thrive on technology by using it every chance possible, but all my students get exposure through technological instruction. One goal I envision is for my iPad center. I will take steps to incorporating more engaging and varied apps so my students will not get tired of the same apps every day. Reading reviews and attending conferences with many different app integration ideas will aid in this goal.

The cognitive learning theory involves my next goal. According to Laureate Education (2011), integrating student’s multiple senses in instruction improves learning. The ultimate aim is for students to store information in their long term memory, and not memorize. By giving students more opportunities to see, taste, hear, smell, and touch—I will be improving instruction and engaging students. Nature is an easy (and free) way to involve the senses in learning. Virtual field trips, taste tests, and science experiments can all be conducted to accomplish my second goal.

References:
Laureate Education, Inc. (Producer). (2011). Program five: Cognitive learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Laureate Education, Inc. (Producer). (2011). Program six: Spotlight on technology: Virtual field trips [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Laureate Education, Inc. (Producer). (2011). Program thirteen: Technology: Instructional tool vs. learning tool [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD.