There
are many processes a person may go through when navigating through the learning
process. Laureate Education, Inc., (2011) states that assimilation occurs when
new information fits within the present knowledge of a person. Accommodation
occurs when knowledge is changed to fit reality. Equilibration is the balance
between reality and knowledge. Every day people go through many stages as they
fit, adjust, and make new folders in their filing cabinets (brains).
The
constructionist viewpoint affirms that people learn the best way by building
something that they can share with others. In this type of theory, students are
actively engaged in learning and use tools and technology to construct
products. Generating and testing hypotheses is a technique that engages
students in a multitude of deliberate activities and allows students to explain
their predications and creations. A neat game for generating and testing
hypotheses is called Angry Birds (http://www.angrybirds.com). I was surprised
to find this iPad app mentioned in this section, but upon review I realized it
teaches students to apply the laws of physics. This interactive game can help
“students to apply their background knowledge to make predictions, receive
immediate feedback, and see the outcomes of their hypotheses” (Pitler, Hubbell,
& Kuhn, 2012, p. 215).
Learning
by Design and Project-Based Learning (PBL)
are two ways the constructionist view can be implemented. One reoccurring
prerequisite in both of these processes has to do with the teacher being the
facilitator in the activity or project. According to Han and Bhattacharya
(2001), instructors should be motivators and scaffold as students complete
activities and tasks. They should challenge, assign open-ended tasks, and
reinforce concepts and misconceptions. I feel this can be hard for some
teachers as they have to relinquish control to students. As students are
creating and designing the particular artifact, teachers should assume
responsibility in making sure students are not confused in their thinking and
understanding.
Another
type of constructionist learning is Problem-Based Instruction. Glazer (2001) states,
“Problem-based inquiry is an effort to challenge students to address real-world
problems and resolve realistic dilemmas…that engage students in problem solving
and higher-order thinking in authentic settings” (p. 3). One particular
technology that reinforces this strategy is a WebQuest. While researching
WebQuests, it became clear to me how organized and deliberate these activities
are. There is a task, process, and resources outlined for students as they
begin the WebQuest. Rubrics and scaffolding are important as student process
through the task.
While
researching Early Chilhood WebQuests, I found an excellent resource about the
Five Senses (http://missmelissalundy.wikispaces.com/Our+Five+Senses,+A+Webquest+for+pre-k).
In this WebQuest students are given the task of naming the five senses by engaging
in activities with each one. Three story books help students process the
information while using the Web to hear and see items. Games and songs are used
for supplementation. A journal and rubric are used at the end of the lesson for
assessment. I really loved this WebQuest because it allowed me to see how
useful they can be in my own environment in Pre-K.
A
lot can be learned when reviewing the constructionist and constructivist theories. I feel these are theories of the 21st Century and the kind of tasks students will have
to be responsible for in the future.
Glazer, E. (2001).
Problem Based Instruction. In M. Orey (Ed.), Emerging perspectives on learning,
teaching, and technology. Retrieved <insert date>, from http://projects.coe.uga.edu/epltt/
Han, S., and
Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project Based
Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and
technology. Retrieved <insert date>, from http://projects.coe.uga.edu/epltt/
Laureate Education, Inc.
(Producer). (2011). Program seven: Constructionist and constructivist learning
theories [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction
that works (2nd ed.). Alexandria, VA: ASCD.

